RoboFacetRoboFacet

Heavy-load mobile manipulator with UR arm configurations

Product information

Information below comes from the product website or public documentation. Pricing and availability may change.

Category
Robot Development
Maturityi
Not specified
Deploymenti
Physical hardware
Buying / access
Contact the vendor for pricing
Source
Official websiteChecked Oct 10, 2026

Key specifications

Sources are linked in the table. Select a specification for its meaning and buying context.

Payload

1,000 kg

Mobile platform

Not arm payload.

Manufacturer maximum; operating load and auxiliary equipment affect runtime.

Listed arm configurations

UR8 Long / UR12e / UR15 / UR20 / UR30

Official product pageSource accessed Oct 10, 2026

Specifications are compiled from the linked manufacturer-published sources and may vary by model, configuration or region. Confirm the latest manufacturer documentation before purchase.

Reality check

A demo shows what may be possible. These points help judge whether the product fits day-to-day use.

Works well when
  • Simulation, control, perception and repeatable experiments
  • Teams that can manage dependencies and hardware interfaces
  • Prototyping before committing to a physical deployment
What to check
  • Supported hardware, GPU requirements and version compatibility
  • Documentation, examples and community response
  • How simulation results transfer to the real robot
Not a magic solution
  • A guarantee that simulation equals a production cell
  • A replacement for safety validation on hardware
  • A low-maintenance toolchain without version ownership

About

RB-ROBOUT+ integrates a UR arm on a heavy-load indoor omnidirectional platform. Listed arm options range from UR8 Long to UR30. Its 1,000 kg platform capacity is separate from arm capacity and does not establish how much the arm can lift.

Scenes

Product details

Manufacturer / team
Robotnik
Product typei
Platform
ROS / ROS 2 supporti

The cost iceberg

The purchase price is only one part of an automation project.

GPU, simulation assets and hardware adapters
Dependencies, datasets and test infrastructure
Version pinning, documentation and support
Sim-to-real gaps and safety validation

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